Pitch Deck Template

πŸ“Š Blueprint: A 10-slide framework for pitching your game to publishers, investors, or grant programs.

Slide Structure

#SlideWhat to Include
1TitleGame name, logo, studio name, key art
2The HookOne-sentence pitch + genre + platform + comparison ("X meets Y")
3GameplayCore loop, key mechanics, GIF or video link
4Visual StyleScreenshots, concept art, art direction mood board
5Story & WorldSetting, narrative hook, characters (if applicable)
6Market & AudienceTarget audience, comparable titles and their sales data
7Unique Selling Points3 bullets that differentiate your game from competitors
8TeamKey members, relevant experience, shipped titles
9Timeline & BudgetDevelopment roadmap, milestones, funding ask
10Contact & CTAStudio website, email, social links, playable demo link

Tips for a Strong Pitch

  • Lead with visuals β€” Show, don't tell. GIFs and gameplay footage win pitches.
  • Know your comps β€” "It's like Hollow Knight meets Celeste" communicates instantly.
  • Be specific about the ask β€” How much funding? What's it for? What's the timeline?
  • Keep it short β€” 10 slides, each digestible in under 30 seconds.
  • Practice β€” Rehearse until you can present without reading slides.
πŸ’‘ Pro Tip: Always include a playable demo link. Publishers receive hundreds of pitches β€” a demo that's fun in 5 minutes will do more than any slide deck.