Your First Game
β±οΈ Estimated Time: 1β2 weekends. By the end you'll have a playable game you can share with friends.
The Golden Rule: Finish It
Your first game doesn't need to be good β it needs to be done. A finished Pong clone teaches you more than an unfinished MMORPG ever will.
Choosing Your Project
Pick one of these beginner-friendly scopes:
- Pong / Breakout β Learn input handling, physics, scoring.
- Platformer (1 level) β Learn tile maps, character controllers, level design.
- Top-down Shooter β Learn projectiles, enemies, collision.
- Visual Novel / Quiz β Learn UI systems, branching logic, text display.
Development Checklist
- Concept β One sentence describing your game.
- Core Mechanic β Get the main action working (movement, shooting, etc.).
- Minimum Loop β Add a win/lose condition.
- Juice β Screen shake, particles, sound effects, animation polish.
- Build & Share β Export and upload to itch.io.
Common Pitfalls
| Pitfall | Solution |
|---|---|
| Spending weeks on art before gameplay works | Use placeholder shapes first β "programmer art" is fine |
| Never showing your game to anyone | Share early and often β feedback is fuel |
| Rewriting the engine instead of making content | Use your engine's built-in features; fight the urge to over-engineer |
π‘ Pro Tip: When you're "done," add one more thing: a main menu with a Play button and a Quit button. It makes your game feel 10Γ more polished.
